
戴潇南
Xiaonan Dai
Intro
CG Generalist
Python & C++ dev, Maya & Houdini dev, Rigging dev, Machine learning.
Edu

China University of Geoscience(Beijing)
Material Physics – MS

New York University
Virtual Production – MPS
Skills
Proficient in Modeling & Rigging.
Familiar with Vellum (soft bodies), Pyro (fire/smoke), Bullet (rigid bodies) solvers, Groom fur system, and Houdini muscle system.
Proficient in Arnold, Karma, Redshift, and UE rendering. Experienced in PDG for CPU/GPU cluster parallel computing. Knowledgeable in graphics fundamentals and rendering principles. Familiar with USD asset processing. Know about OSL.
Experienced in OpenCL, PyTorch, Swift, and AR development.












Awards
Provincial First Prize (Beijing Division) & National Third Prize, 17th China Collegiate Computing Competition
Working Experience
- Technical Director in Foldin Studio (Shanghai China)
Maya Rigging dev, Houdini VFX & dev - Technical Artist in Tencent (Shenzhen China)
Houdini Simulation & UE Machine Learning